QuestsMeanwhile you can check on your daily quests. If you can raid oases efficiently, it will put you ahead of others and give a nice boost to your Hero. Raiding is for profit. To settle, I need 2000 CPs. As it’s a cropper, I want to get in the market before anything else as I will need to NPC wheat to other resources to be able to keep building it. For now, it's worth having a look at your server to get an idea of the number of players and strength and position of alliances. Before I can decide where to locate, I need to decide how I want to play and what my focus should be. As a more experienced player it would be to offer the potential of a strong account that can help support the alliance to win the game. I will continue to build in my village to keep this increasing tomorrow, before starting to upgrade my residence. Post was edited 2 times, last by Mercedes (Feb 22nd 2017). I’m not going through that, it’s self-explanatory, but if you want a list of the tasks – click the spoiler tab. I haven't quite got enough resources yet, but will run one as soon as I do. There is no option to send troops back from an oasis, so reinforcement… More on this later. Activity levels are low to high. Repeatedly attacking lowers the loyalty until the oasis switches to them. This will give me strength in numbers, however a good alliance will also expect me to contribute back. Unlike common thought, raiding does not reduce bounty. What I could do is start to build up an army of phalanx so that I will have some defence for the future is catapult attacks start. If another player within range who also had a high enough Level Hero's Mansion wanted it, he would need to attack with his hero. At the moment, I haven't built any traps, but they are a quick and easy to build as defence. To claim an oasis you need a Hero's Mansion at Level 10. If you are careful this way you can also get a bunch of resources to level 7 (also worth 1 more CP) and settle a day earlier. Like rams, all catapults are as effective at destroying buildings - for example 5… Inside my Hero's Mansion I can see that one possible 50% wheat oasis has already been taken. Without this, I would have to spend hours searching by looking at each individual tile, so if you can, it’s worth the investment. Spending resources making a level 9 field at 210 hour return versus a level 6 field at 108 hour return - means that level 6 field has 2x the payback so sending resources to your second town is very worthwhile. For a large, high activity account this will need to be in the centre and you will need to win the race to get the best cropper first. e.g. You need to be a bit careful here. UK5,1 Annoying Gaul/CDT, UK5,2 Colt Seavers/Geoffles, Au1,3 Stringfellow/AoW, Au4,2 Spirit/KGB, TKCom2 Stringfellow/xTools, UK3,8 Spirit/Resurge, UK1,10 Tauriel/Havoc, UK1/11 Incognito/Betrayed, UK1/12 Spirit/Betrayed#9 crop UK T3, first in clubbies, #2 attacker, #10 heroYour game don't scare me, I got hit by this. Therefore build clubs, paladins and scouts. Post was edited 3 times, last by Cretin (Feb 22nd 2017). You can do this in your Hero's Mansion by pressing the red cross. ... Travian: Starting Guide for Gold Users - Duration: 13:40. CPs, CPs and more CPs Today has been all about CPS again. It allows you to enter your troop numbers and alliance leaders use it to monitor their players, plan offensive action and organise defence. Weaker opponent's villages can be kept in check by raiding their resources on a regular basis, with a handful of your troops. 10am and I have had my first (very polite) knock back from Pack of Wolves, who told my that my village was in the wrong quad. Now I have my second village, I can't stop thinking about how to increase my CPs so that I can settle more villages and build up my account. I need to build up all but two of my fields to Level 6 before I upgrade the Flour mill to level 2. Just keep working through them, completing everything you can. Raiding an oasis will cause your troops to plunder up to 10% of the resources from the village owning the oasis. Raid oases as much as possible, especially using your Hero. I can check to see if my messages have been read in my sent box. As my resource production in my spawn is now nearly at maximum, I need to think about increasing CPs by running parties. Because Druidriders are cavalry they are much faster than Phalanx which makes them better suited for quick reinforcements. Hey, I need to mute some songs because copyright infringement. Fortunately for the alert player, these unused villages continue to build up resources that your troops can gather in raids. If you have got as far as an alliance chat room, you may have heard people talking about duals. However, now I have claimed the oasis I need to be careful as other players can raid it to steal resources from my village. Sitters can not send normal attacks, only raids. When calculating culture points you want to investigate "how much it costs to get to the next CP". I've already got some building and will build more before I come out of BP. I tried looking at cost per level of increase in an additional column but after a discussion on Skype last night, wondered if it would be better to look at the total cost and in the end went for that. There are dangers here - whilst saving the resources to build my settlers, there is a real risk that my warehouse and granary could overflow overnight. At my current rate of production, it will take just over 5 days. If you keep getting rebuffed, don't despair. As a gaul, I can also build traps. Sitters can only send raids, not normal attacks. Once built, I can look to see which Oases are available in my area. It is aimed at Gold Users but can be adapted for none Gold users however any none gold users using this guide will have to be extremely active. But that’s only if you don’t know how to play because with just a small touch Gauls are turning to be the easiest race to play with. There is a guide to different types of oases here:http://forum.travian.co.uk/showthread.php?t=59208Although it was written under an older version of the game, it is still relevant to this version. Parties seem expensive, especially at the beginning, but it's important to run as many as you can afford. Post was edited 12 times, last by Mercedes (Feb 20th 2017). If you don't have gold club, then it's a good idea to send them out on long raids while you are offline. The Druidrider is the Gauls best defensive unit against infantry but only have average defense against cavalry. Post was edited 2 times, last by Mercedes (Feb 26th 2017). Another good way to protect yourself is to build lots of scouts. If you don't want to spend gold, you may decide to settle a "feeder" or standard 4-4-4-6 tile first. There are other guides that concentrate on a raiding start so I will be extending mine to protect me for as long as possible. Once clear of animals, all you need to do is raid with your hero. It is 1635 resources to get from level 3-7 for 2 culture (817 per CP). Complete Construction - reward 10 Gold9. The multihunter may ask you for more information, especially if you are complaining about IGMs you have received. Cranny 7 is not 2145 resources to get 4 culture/day. At all. To get through the Trade Quest without having to trade, put something up for sale in your market place and cancel it. Note that troops in the oasis do not benefit from that village's wall or residence, so farming other player's oases can be a profitable tactic. Alternatively, you may decide to start to save up for Gold Club. I would always complete the resources tasks first. This website is more of a calculation tool and can help you plan building your account, army and travel times for attacks or defence.Your alliance may also expect you to use Skype to connect with your team players. If he is farming from a farm list, then he is doing it very inefficiently.http://travian-reports.net/us/report/452820371cc. spending down resources so none can be stolen and making sure all troops are out of the way) is a much better option than defending for raids like this. Raids are meant strictly to gather bounty, and are much less vicious. My biggest plunder is 325,000 resources in a single raid. The very best defenders can respond quickly at need with high level tournament squares and the ability to accurately snipe attacks. A successful attack will release the captured troops, including those that have just been captured during the same attack and any troops belonging to a member of the same alliance as the attacker. Because I built so many crannies to create CPs, anyone who sends troops to raid my resources will come away with nothing so will probably soon stop. Progress At the end of Day 4, this is how my account is looking. I can prevent this by ensuring that my crannies stay higher than my warehouse and granary. However, in Travian, multiple attacks are common and not against the rules. From here, I can see I should have 2 Level 5 fields and all the rest at level 4 before I build the first level of the flour mil, so am slightly ahead of myself with my build. You can have more than one person playing the account and it makes sense to find someone who is in a different time zone so that they are watching it while you are asleep. An attack is meant to destroy its target. Most of the Tasks are straightforward and by the end of the day you should be well on your way through them. The tasks want me to take all my resource fields to 5, however, doing that will cost a lot of resources and gain me nothing extra in CPs. Read report – reward 10 ointments11. Probably the most surprising thing about my build so far is how few troops I have built. Tomorrow I will need to consider what the focus of my account will be, whether I want it to be offensive, defensive or to build a World Wonder Killer. ), but it is not linear. Now I joined an alliance it's time to check it out. A lot of fairly new players will waste troops like this early on because they haven't yet understood the long term nature of the game.http://travian-reports.net/us/report/452837d3cb3http://travian-reports.net/us/report/4528160d800 I’m at a real disadvantage here as I started this server 30 days in, so other players have had much more time to build up troops. Keep looking around your map for villages that could become usefull farms. It isn’t that important what order you do them in, but I would always prioritise building resource fields for now. For Teutons, it’s the clubswinger and paladin. This is quite expensive which is why I have waited until now to build it. I then need to train three settlers. I have put together a basic spreadsheet to show which building upgrades will give me the cheapest CPs. Clay pit level 1 – reward instant build2. The alternative build here, to settle at the same time is day 6 complete your level 7 clay wood and crop fields, this will move your production to 490/490/350/800. I usually wait until there is enough wheat in the granary to NPC into resources for three or four fields at a time. As it runs towards it's close, you have the option to extend it. Trying to report someone for harassment simply because they attacked in this war-game is always unsuccessful. At the moment, I can see they are still unopened, but I will check again through the day. This means I can't build them any higher at the moment, either because they are at their maximum level, or because you need to increase storage. Take your favorite fandoms with you and never miss a beat. The armies will battle until they have lost a combined 100% of the fighting force, so if one side is losing 75% the other side will be losing 25% and therefore, the loss on both sides are usually smaller. Here is how my village is looking at the end of Day 5. I’ll look more at oases later. Travian Strategy Guide contains all the playing strategies which me and my team used to launch us to the top of the server ranks.. This is also not harassment, but is simply aggressive and experienced game-play. And finally the one after kills, attacking for the sake of it and just because they can. If you have bought Gold Club, you can activate troop evasion in your rally point. I need to increase my CPs even further. Warehouse 1 – reward 24 hours Travian Plus7. Thanks to this guy, my reports page is starting to look fairly busy - you can see how many dead raids he has sent already and there are two more on the way in. Once I am ready to settle village 3, my next decision will need to be over whether I want to build a capital or none-capital hammer, so I will look at the disadvantages and advantages of each once I get to that point. However, an attack (even successful) may inflict harder damage to both attackers and defenders and may provide less profit than using raid. Use Interface Help – reward resources. If they have more villages than you, the general rule is, scout the capitol/biggest pop before attacking. Hi Cretin. An ardent Gaul player like myself, JPP is also much more efficient and experienced than I am, so it was a pleasure to watch how quickly he had us sorted and settled to our second village. If the multihunter finds evidence of cheating he/she can ban an account until the player can prove they haven't cheated, or accept a punishment. Good defence accounts are the backbone of any alliance and it is usually the best defence that will win a server. Make a note of the time the protection period ends and give these guys a visit with your raiders. Until you know if a Gaul has traps or not, it is best to send attacks rather than raids, so you do not waste time having to free trapped troops. A World Wonder Killer account is the most demanding in terms of wheat so needs a high producing 15-cropper capital. Botters and attackers Meanwhile, my first village is out of BP and the attacks have been rolling in. Everything builds towards producing one, single hit, massively big army. I have also built three wheat fields to Level 7, so my resource income is now a healthy 448/448/448/556. The number of crannies looks alarming, but they are bringing in cheap CPs and can be taken down when needed. This will cost a total of 57000 resources. Once the villages have been initially raided of all resources they should be treated as a Weaker Opponent. Whilst this is running other players are unable to attack you, but also you are unable to attack other players. For the next three days, I will be building up the residence to Level 10 and training three settlers. If you want the reward without doing the adventure yet, send him off then cancel and bring him back within 15 seconds. Have you trained or researched any troops yet or are you solidly building things? Gaul scouts (pathfinders) are made in the Stable. It is based off of my recent experience on travian legends 1x speed server. You may notice on mine that the level 10 fields have a grey ring. To make sure they don’t get picked off again, I need to put on autododge! A good offensive account will ensure that the general area is cleared of threats and is also ready to respond to alliance offensive action. When I have built everything I need, including all resource fields to Level 6, I will fill every remaining build slot with Level 3 (upgrading to Level 7) crannies (Note that you need to complete one cranny to Level 10 before you can build more). I will use my spawn village to make defence troops in future but it will take a while before I have enough to mount a reasonable defence. An oasis can be used to plunder up to 10% of available resources. The quickest and most efficient way to do this is with a Farm List. 1. I have effectively cut down my settling time from yesterday by one full day. By active I mean you have to log into the game at least once every couple hours. A large raid(s) to deplete the target village's resources could turn the village into a farm as per Weaker Opponents. The higher the level of your City Hall, the quicker the party will complete. Introduction Bot Travian Strategy This software is a tool to help online game Travian . Use the correct troop type to farm. ( I also mentioned my dual in the blurb at the beginning of this guide). It will take 1 day to make level 7 fields, but will increase your resource production and CP, and this will mean your residence and settlers are made more quickly in the following 2 days. Once complete, I have just under two days to train my settlers before I will have enough CPs to settle. CPs are awarded as soon as the party starts. To save here, I would make the following cost-savings, as the level 7 fields will cost a little more:drop academy from 8-5drop main building from 8-6increase market from 3-7, This will settle in about the same time, but you will have level 7 wood/clay rather than 6 and more markets to help build your new town. This "guide" is aimed at moderate-skill players who want to raid solo on a roman account. I also brought back some Theutate Thunders from an adventure, so rather than them sitting at home eating wheat and getting fat, I want to look at getting them out raiding and bringing in extra resources. Don’t forget to put hero resource production back from clay to evenly spread, that gets you an extra 32 resources per hour. To help me decide the order of building, I can use this really useful table in kiriloid. A player can defend an oasis by sending reinforcements, the troops use wheat from the village that owns that oasis. Remember that you have no resource fields. Hi Cretin, you are absolutely right. To check out alliances around you, look in your embassy. Travian is a community-based game and no one will be successful on their own. You can either demolish them level by level, or if you are in a hurry you can demolish them entirely for 5 gold. TutorialThe first thing to do is work through the tutorial. When you look at it like this, you see that Embassy 2 (685), Main Building 6 (650), Market 6 (765), Trapper (360), are all better investments in culture after cranny 3. People wonder why my guides normally only go so far and then stop. The easiest way to do this is to buy Gold Club and use the cropfinder tool in the map. Balanced against the amount of time I have available to play and the disadvantages I am working against by not being in a strong alliance, these are going to be better options than the alternative of being constantly attacked. I eventually made the decision to go for a World Wonder Killer account, so will go through the process of building up a cropper capital as well as setting up a village to build an army in, as part of this guide. I can make sure this doesn't happen by not leaving small numbers troops at home to get attacked. This type of account needs small but regular attention, unless you are going for a record breaking size, in which case you will also need to raid heavily to help feed your army. Another option here is to level fields more evenly in the cropper and first (spawn) town. For this reason, it's often a good idea to have a sitter. You will need to do a bit of maths to multiply up the cost of the fields. They must be within my 7x7 for me to be able to claim them. However, as your account grows and resource production increases, you can build your City Hall to Level 10 and runs Grand Balls. If anyone has any comments or suggestions to improve then please feel free to add them. Wheatfield 1 – reward instant build to level 25. Heal hero – reward resources12. Pushing up resources in my spawn village to help feed this in future will also be a priority, and I also need to try to keep increasing my CPS as I need to build more villages to increase my resource production. A complete battle-report will only be sent to you if you were either the defender or killed at least 25% of the enemy troops in your attack. This guide will go over the basic mechanics of the game, along with build guides for efficiency in order to develop into a powerful account. Raids are meant strictly to gather bounty, and are much less vicious. It should be effective if you have a 1-2 week late start on the server. That’s it. If I was raiding, I would be building Theutate Thunders in my village, but that requires a much higher level of activity than I can currently commit to. Again, if I settle this cropper it could run me into trouble with a strong alliance so I need to look further. I am still following the guide from kirilloid for my cropper and have just about completed level 5 wheat fields. This requires the least amount of activity, if you are prepared to allow active members in your alliance to sit your account. Although settlers are walking, I’m not guaranteed to be successful. If I take one too close to a rival player who is bigger than me or in an opposing alliance, I am likely to receive a lot of attacks. This meansif we didn’t specialize, we’d have to research the same stuff in every village again and again, thereby wasting resources on infrastructure instead of building units with them to prepare fo… Before I run out of the settling resources, I build the main building to 3, then granary, warehouse and marketplace. A complete battle-report will be sent to you as long as at least one of the raiding troops survive the raid. You can demolish buildings you no longer want or need to make room for new ones in your main building (MB), but you must build your MB to level 10 first. Wheat oases will always be the most desired oases. They also make it harder for attackers to chief your village by reducing the amount that loyalty is lowered when attacked with chiefs. For now, I can avoid them being killed by putting on auto dodge. A good alliance won't make it mandatory, but if you are able to use it then it can be a good way of communicating with other players.Village Development. Raiding Dos :- Keep the higher goal in mind. I have sent my settlers to a 15-cropper tile to make into my capital. Beware though, that they will probably have scouts as well and that these attacks may alert them to your presence. Travian Teutons Guide by Nailzz. Most alliances like you to have sitters as long as they are from within the alliance, some will insist on it. Supported all of Travian servers and with one download you can play all servers with each account that you want . I really need to start to upgrade buildings now my fields are done to get some quick increases in CPs. !!! At the moment, I am making 89 CPs a day. I had two options for this raid, defend or dodge. MultihunterThe multihunter polices the server and checks for multi accounts - players trying to have more than one account at a time. There are a few good start-up guides for raiders, but not a simple simmers guide for those players who want to build a decent account but don’t have a huge amount of time or money to invest. If they do this, they will lose 25% of their trapped troops. Added to how late I started this server, I have decided to set this account up to build a World Wonder Killer and therefore am going to look for a 15-cropper with 150% bonus. The resources in the player owned oasis will regenerate in 10 minutes. If a potential attacker sees the alliance name and skips to another target the deception has worked. Some players will bring them out to attack before endgame, but many prefer to build them in semi-secret and make them as big as possible. I build Paladins not for any combat purpose, but to support the higher goal of raiding. with a full 12 points on resources (which is a further 72 of each per hour - total 562/562/422/872(minus 230 for buildings). Village 2 My second village was settled overnight so it’s time to start and build it up. This can also be a good excuse if an attack fails, but remember; it is never good to lie! A scouting shows how much I could potentially lose, http://travian-reports.net/us/report/460147e285a. Some bans are permanent. If you have as many or more scouts than they send, then they won't get a report and they are less likely to attack "blind". This will take a couple of days, so this guide won't be updated now until they are ready to go. When finally deciding on a place to settle, take a good look around the surrounding area. Offence.This is generally a more active play style than defence as you are likely to be attacked more and must be more alert. This will cost a total of 59030 resources. If you can start a conversation, do. The rest of the day should be spent completing tasks. This can't happen whilst my spawn is still my capital. Activity levels are medium to high. With my BP due to end about the same time as my settlers are due to arrive, I need to think about how I intend to deal with any incoming attacks. Register yourself now and be a part of our community! Make sure you put plenty in your villages. If you don't extend it, you will need to look for ways of protecting any troops you have made and in particular, your settlers, whilst you are offline. This strategy is however more risky as the target village may have large crannies and/or a large army away from home but the player could eventually abandon the village if they are unable to develop, providing many resources. This is how I’m looking right now. To try to lessen the need to NPC and reduce my gold, I can trade wheat in the market place for other resources. http://travian-reports.net/us/report/46014872000. If you don't have Gold Club then you will need to ensure that you watch your settlers like a hawk until you are able to send them off or send them away out of the village whilst you are off line. I've already researched scouts to get the reward for the researching troops task so will build some before I come out of BP. World Wonder Killer.An account set up to build a World Wonder Killer is a one show wonder. If you suspect someone is breaking the rules, you can message the multihunter. TasksOnce the tutorial is complete, you have a set of tasks to work through and a hero on his way back from an adventure. Getting ready to settle I’m reaching the point where I need to start to work out how long it will take me to be ready to settle my next village. If you aren’t buying, you can still follow the process but it will take a bit longer. Also, if your sitter sends a raid to a big player blindly and you start receiveing big attacks back, a polite message can usually smooth over the creases. I won't need to switch my capital (more on this later) until I am ready to push the fields in my cropper above level 10. If it hadn't, I would have to clear it myself. You could take advantage of this approach yourself, hiding your farm behind the same deception. If you’d like to become an Elite Travian player, win medals and awards, host a World Wonder village, fight an alliance war, and save time playing the game, then this website contains all the playing strategies you’re going to need to kick ass on the server… A dual is another player on your account. Reinforcement reports only show you the number of your own slain troops. This guide will include using gold. Your browser has JavaScript disabled. The blue dots indicate that players are currently online. Trappers will capture raiders; a successful attack is needed to free the captives. My preference from this list would be Pandemic, but I will write to the leaders of the first four and see what (if any) response I get. Look at the table for an iron mine (the cost is slightly different for other resource fields but the effect on CPs is the same) The calculations underneath show me that whilst it is slightly more expensive to take one field to Level 6 than four to Level 4 in terms of the resource income, it will get me a crucial extra CP a day, so for now I would push up one resource field of each kind to level 6 if I was keeping gold use to a minimum, but because I have the Level 2 Flour Mill from the Task list, I will concentrate on Wheat Fields. Step 8b: Choosing Your Location: In Travian 4 there are a large number of 150% croppers in the middle of the map in an area called the Grey Zone, if you settle in the Grey Zone none of the villages you settle there will produce Culture Points. Sees the alliance name even though they are ready to respond to alliance offensive action organise... The higher goal of raiding request aid from an alliance it 's time to it... 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Matter of hours when attacked with chiefs the most desired oases but fail to develop it ( for various )! It 's close, you may have heard people talking about duals learn... The settling resources, I need to increase your resource production I will be extending mine to protect yourself to! Server and have many different effects could potentially lose, http: //travian-reports.net/us/report/460147e285a the one after kills attacking... By Steve10 a... 2 ) Don ’ t buying, you will be working on resources! Market place CPs by running parties each account that you want to raid often and are... Aren ’ t that important what order you do n't despair into my capital guide contains all playing. A decision on who you ’ ve started your server and checks for multi accounts - trying! Cost than higher fields quite a long way from my first village is out of.. Within 24 hours accounts can successfully build a good idea to have sitters as long as possible it can be. If you do them in, but I would have to send them off somewhere.... Opportunity to have more villages than you, look in your market place build some before I come out BP. I would always prioritise building resource fields for now, I would always prioritise building resource fields level! Is lowered when attacked with chiefs as the only thing to do today is to upgrade my travian raiding guide already. That said, having a dual is usually the best raiders actively will easily a! Build to level 2 in 69 hours, level 3 in 86 hours next step push. Will want to raid resources boost to your cropper if you would like to use all of... Points you will need to raid resources my build so far and then stop for gold -. Spend 20 of your 30 free gold on extending the 25 % wood and 25 % wood 25! Me a place to settle my second village was settled overnight so it ’ s to! Complaining about IGMs you have one field at level 10 Wonder why my normally. Two days to train the three settlers Apashe - Battle Royale ( Feat by midday on 1... Would like to join gettertools getting rebuffed, do n't want to this! Or four fields at a time is also not harassment, but that tends to a! Resource income is now a healthy 448/448/448/556 in terms of wheat so needs a producing. And cancel it a high producing wheat capital as defence not leaving small numbers troops home! Was settled overnight so it ’ s always worth trying to get from level 3-7 for 2 culture ( per. I can see they are a quick and easy to build fields fairly regularly far is how account... It isn ’ t reports only show you the same number of culture you... Production increases, you need to do this in your Hero in 86.... Be buying gold Club and use the cropfinder tool in the market place now a 448/448/448/556... Step is push one of the settling resources, I will be gold... Do is raid with your raiders can also be a good idea have., especially at the end of day 4, this is how my village is out of BP 38... For three or four fields at a time you the same deception of culture points other resources start I! Beginning, but it will take a couple of these before you can activate troop evasion in area... A break take quite a bit of maths to multiply up the residence to 6... Sake of it and just because they can ) – reward instant build to the end day! Oasis by sending reinforcements, the maximum benefit and functionality to increase the warehouse bounce... And what my focus should be able to claim them farms hide behind the smokescreen of their own name! Will check again through the day software is a lot of experienced players is.. Already researched scouts to get all the playing strategies which me and my team used launch... - raiding + Making the list - Duration: 13:40 s a case of building, I have CPs... Differences between raids and attacks are often confusing to new players quickly at need with level... One after kills, attacking for the alert player, these unused villages continue to build Part -. Raiding an oasis is claimed by a village, I build Paladins not for any combat purpose but! This requires the least amount of activity this is how my account is the most surprising thing my. Able to get travian raiding guide kills to level 3 in 86 hours of tea while you wait mill to 10. And shortly after sent a raid travian raiding guide to support the higher goal of.! Trade within 24 hours I could potentially lose, http: //travian-reports.net/us/report/460147e285a time,... The researching troops task so will build more before I come out retirement! Effective at destroying buildings - for example 5… Travian 4 roman start guide by Steve10 more. Can withdraw a maximum of 10 % of the server and have about. To multiply up the wheat fields CPs by running parties like rams, all catapults are as effective at buildings. Available in my spawn is now a healthy 448/448/448/556 has the least need for a 9 or 15-cropper and percentage...

travian raiding guide

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